


So, if I decide to switch control from one of my units to another, I might accidentally change all of that unit's weapons to grenades, send them in the wrong direction or commit any number of snafus. The problem stems from the fact that the controls are all mouse-based and it's easy to click on the wrong areas of the screen during battle sequences. In fact, I lost most of my team during the first few battles in any campaign I started. Even after taking the slow-paced tutorial, I found that controlling soldiers in the heat of battle was nearly impossible. Unlike those games, Army Men: World War features a difficult control scheme and missions that are nearly impossible to complete because action is extremely difficult to navigate. The action is similar to other war and fantasy action games like Commandos: Behind Enemy Lines, Silver, and Akuma in that you can control single or multiple fighters during the course of the game. However, the problem with Army Men: World War is that it doesn't really expand this gimmick. The idea of bringing toys to life to fight wars is a novel one. While the game has a new spin on war simulation, it's fairly unoriginal and not nearly as action-packed as I had hoped. However, after several gaming sessions of Army Men: World War, I found myself unimpressed. So, when 3DO began pumping out the Army Men series, I was excited. It was a rare day back in the early 1980s when there were no tiny soldiers stationed at strategic places on my bookshelves, dresser, or headboard. As a red-blooded American male, I played with little green army men as a youngster.
